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So the truth seems to be that only (1) a blockmap bug (which depends on the monster's relative position to the map's blockmap grid), or (2) not standing close enough to the monster to hit its diagonal cross-section can cause you to miss. But sure, being closer to the monster gives the attacker a better chance to "theoretically" hit the monster in the first place, so that the effects nearly neutralize each other at longer distances AND/OR when the monster has a small radius.ĮDIT: Nevermind, this was a misinformation - only now I've found out that monster's cross-section is diagonal and not orthogonal, which invalidates pretty much everything in this post. And melee attacks have it further complicated by a range limit, which requires the attacker (in our case the player) to stand close to the monster in order to successfully hit its cross-section, and therefore increase the theoretically-hittable area that can't be hit. The wider its radius is AND/OR the closer the attacker is, the larger is the theoretically-hittable area (from the attacker's point of view) that belongs to the monster's hitbox yet it won't ever be hit by a line attack casted from the attacker. In fact, every monster suffers from the problem at least a small bit.
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Does this also make demons maybe just a teensy bit easier to miss since they're a bit wide?
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